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Founder & CEO
Chief Operational Officer
Mobile App Developer
SEO Specialist
Marketing Specialist
Mobile App Team Lead
UIUX Designer
QA Engineer
Social Media Manager
Mobile App Developer
Mobile App Developer
Full Stack Developer
Mobile App Developer
QA Enigneer
Web Developer
The most common complaint we hear about agencies is that the senior person in the sales meeting is never seen again. So it is worth being specific about how we staff work, because this is the part that determines whether a project goes well.
One senior engineer owns the architecture of your system and is accountable for its coherence. Not a committee, not "the team decides collectively" — a person, named in the proposal, whose decisions the rest of the team follows. Almost every unmaintainable codebase we have been asked to rescue had three developers with three architectural opinions and no arbiter. The result was two state-management patterns, two API conventions and two folder structures in one repository: each defensible alone, incoherent together, and expensive to onboard anyone into.
A typical engagement is a designer, one or two engineers, a QA tester and a project manager. We do not add people to go faster; past a certain point extra hands increase coordination cost more than output. If a project genuinely needs more capacity, we add a second pair working on a separable module with its own interface, not four more people in the same code.
Across the team we build and maintain mobile applications in Flutter and React Native, web applications in Laravel and Node, front-ends in React and Vue, and cloud infrastructure on AWS, DigitalOcean and traditional hosting. We do UI/UX design in-house rather than subcontracting it, because handing designs between organisations is where detail gets lost. QA is a role held by someone who is not the person who wrote the code — developers testing only their own work is how bugs reach production.
We hire for reasoning over résumé keywords. Candidates work through a real problem — usually a small piece of a system with a genuine ambiguity in it — and we care more about the questions they ask than the code they produce. Someone who says "this requirement contradicts that one, which did you mean?" is worth more on a project than someone who implements both and hopes. Juniors join with a named reviewer and their work is reviewed line by line for the first months; that is how the reviewing habit spreads.
We also run internships and take on project-based hires, which is how a good portion of our team joined. If you want to work here, the openings are on the careers page, and applications are read by an engineer rather than filtered by a keyword match.
People move on; that is normal and it should never be your problem. Which is why every project has documentation, a repository you own from the first commit, a schema description and deployment instructions written to be read by someone who was not there. The test we apply is simple: could a competent developer who has never met us pick this up? If the honest answer is no, the handover is not finished.
Weekly or fortnightly demos of something you can click, direct access to the people doing the work rather than only to an account manager, and written change requests with a stated cost in days so nothing grows silently. We also push back — on features that are not worth building, on timelines that are not realistic, and occasionally on the whole premise when an off-the-shelf product would serve you better than a custom build. That answer has cost us work, and it is still the right one.
If you would like to meet the people who would actually be on your project before committing to anything, ask. Start a conversation, or read how we think in our published guides — they are written by this team, not by a marketing agency.